|
||||||||||
PREV NEXT | FRAMES NO FRAMES |
Packages that use JGEngineInterface | |
---|---|
jgame | Contains the platform-independent classes of JGame. |
jgame.impl | Package containing platform independent implementation details. |
jgame.platform | Contains the platform-dependent JGame classes. |
Uses of JGEngineInterface in jgame |
---|
Fields in jgame declared as JGEngineInterface | |
---|---|
JGEngineInterface |
JGObject.eng
You can use this to call methods in the object's engine. |
Methods in jgame with parameters of type JGEngineInterface | |
---|---|
static boolean |
JGObject.setEngine(JGEngineInterface engine)
Set the engine to connect to when a new object is created. |
Uses of JGEngineInterface in jgame.impl |
---|
Methods in jgame.impl with parameters of type JGEngineInterface | |
---|---|
void |
EngineLogic.checkBGCollision(JGEngineInterface eng,
int tilecid,
int objcid)
|
void |
EngineLogic.checkCollision(JGEngineInterface eng,
int srccid,
int dstcid)
|
void |
EngineLogic.defineMedia(JGEngineInterface eng,
java.lang.String filename)
|
void |
EngineLogic.drawImageString(JGEngineInterface eng,
java.lang.String string,
double x,
double y,
int align,
java.lang.String imgmap,
int char_offset,
int spacing,
boolean pf_relative)
|
void |
EngineLogic.moveObjects(JGEngineInterface eng)
|
void |
EngineLogic.moveObjects(JGEngineInterface eng,
java.lang.String prefix,
int cidmask)
|
void |
EngineLogic.repaintBG(JGEngineInterface eng)
Repaint those parts of BG which are undefined according to bg_defined. |
Uses of JGEngineInterface in jgame.platform |
---|
Classes in jgame.platform that implement JGEngineInterface | |
---|---|
class |
JGEngine
Contains the main functionality of the game engine. |
class |
StdGame
A basic framework for a game. |
|
||||||||||
PREV NEXT | FRAMES NO FRAMES |