jgame.impl
Interface JGEngineInterface

All Known Implementing Classes:
JGEngine, StdGame

public interface JGEngineInterface

Interface defining all platform-independent methods in JGEngine. It is primarily used as an internal interface for JGObjects, JGTimers, etc to the different engine implementations.


Field Summary
static int CROSSHAIR_CURSOR
          Platform-independent cursor.
static int DEFAULT_CURSOR
          Platform-independent cursor.
static int HAND_CURSOR
          Platform-independent cursor.
static int KeyAlt
           
static int KeyBackspace
           
static int KeyCtrl
           
static int KeyDown
          Cursor keys for both regular and mobile keyboard.
static int KeyEnter
          On a mobile, pressing "*" also triggers KeyEnter.
static int KeyEsc
           
static int KeyFire
          Fire stands for a mobile key, indicating the fire button of the cursor controls.
static int KeyLeft
          Cursor keys for both regular and mobile keyboard.
static int KeyMouse1
          Keymap equivalent of mouse button.
static int KeyMouse2
          Keymap equivalent of mouse button.
static int KeyMouse3
          Keymap equivalent of mouse button.
static int KeyPound
          The mobile Pound key, equal to '#'.
static int KeyRight
          Cursor keys for both regular and mobile keyboard.
static int KeyShift
          On a mobile, the cursor control Fire is the same as shift.
static int KeyStar
          The mobile Star key, equal to '*'.
static int KeyTab
           
static int KeyUp
          Cursor keys for both regular and mobile keyboard.
static int WAIT_CURSOR
          Platform-independent cursor.
 
Method Summary
 void addGameState(java.lang.String state)
          Add the given state to the game's existing state on the next frame.
 boolean and(int value, int mask)
          A Boolean AND shorthand to use for collision; returns (value&mask) != 0.
 void andTileCid(int x, int y, int and_mask)
          Modify the cid of a single tile by ANDing a bit mask, leaving the actual tile.
 double atan2(double y, double x)
          Replacement for Math.atan2 for the sake of MIDP portability.
 void checkBGCollision(int tilecid, int objcid)
          Calls all bg colliders of objects that match objid that collide with tiles that match tileid.
 int checkBGCollision(JGRectangle r)
          Check collision of tiles within given rectangle, return the OR of all cids found.
 void checkCollision(int srccid, int dstcid)
          Calls all colliders of objects that match dstcid that collide with objects that match srccid.
 int checkCollision(int cidmask, JGObject obj)
          Checks collision of objects with given cid mask with given object.
 void clearGameState()
          Set the game's main state to none, on the next frame.
 void clearKey(int key)
          Set the key status of a key to released.
 void clearLastKey()
          Clear the lastkey status.
 void clearMouseButton(int nr)
          Set state of button to released.
 int countObjects(java.lang.String prefix, int cidmask)
          Count how many objects there are with both the given name prefix and have colid&cidmask != 0.
 int countObjects(java.lang.String prefix, int cidmask, boolean suspended_obj)
          Count how many objects there are with both the given name prefix and have colid&cidmask != 0.
 int countTiles(int tilecidmask)
          Count number of tiles with given mask.
 java.lang.String dbgExceptionToString(java.lang.Throwable e)
          Convert the relevant information of an exception to a multiline String.
 void dbgPrint(java.lang.String msg)
          Print a debug message, with the main program being the source.
 void dbgPrint(java.lang.String source, java.lang.String msg)
          Print a debug message from a specific source, which is either the main program or a JGObject.
 void dbgSetDebugColor1(JGColor col)
          Set debug color 1, used for printing debug information.
 void dbgSetDebugColor2(JGColor col)
          Set debug color 2, used for printing debug information.
 void dbgSetMessageExpiry(int ticks)
          Set the number of frames a debug message of a removed object should remain on the playfield.
 void dbgSetMessageFont(JGFont font)
          Set the font for displaying debug messages.
 void dbgShowBoundingBox(boolean enabled)
          Show bounding boxes around the objects: the image bounding box (getBBox) , the tile span (getTiles), and the center tiles (getCenterTiles).
 void dbgShowException(java.lang.String source, java.lang.Throwable e)
          Print the relevant information of an exception as a debug message.
 void dbgShowFullStackTrace(boolean enabled)
          Indicates whether to show full exception stack traces or just the first lines.
 void dbgShowGameState(boolean enabled)
          Show the game state in the bottom right corner of the screen.
 void dbgShowMessagesInPf(boolean enabled)
          Output messages on playfield instead of console.
 void defineAnimation(java.lang.String id, java.lang.String[] frames, double speed)
          Define new animation sequence.
 void defineAnimation(java.lang.String id, java.lang.String[] frames, double speed, boolean pingpong)
          Define new animation sequence.
 void defineAudioClip(java.lang.String clipid, java.lang.String filename)
          Associate given clipid with a filename.
 void defineImage(java.lang.String imgname, java.lang.String tilename, int collisionid, java.lang.String imgmap, int mapidx, java.lang.String img_op)
          Define new sprite/tile image from map, with collision bounding box equal to the image's dimensions.
 void defineImage(java.lang.String imgname, java.lang.String tilename, int collisionid, java.lang.String imgmap, int mapidx, java.lang.String img_op, int top, int left, int width, int height)
          Define new sprite/tile image from map.
 void defineImage(java.lang.String imgname, java.lang.String tilename, int collisionid, java.lang.String imgfile, java.lang.String img_op)
          Define new sprite/tile image from a file, with collision bounding box equal to the image's dimensions.
 void defineImage(java.lang.String name, java.lang.String tilename, int collisionid, java.lang.String imgfile, java.lang.String img_op, int top, int left, int width, int height)
          Define new sprite/tile image from a file.
 void defineImageMap(java.lang.String mapname, java.lang.String imgfile, int xofs, int yofs, int tilex, int tiley, int skipx, int skipy)
          Define image map, a large image containing a number of smaller images to use for sprites or fonts.
 void defineMedia(java.lang.String filename)
          Load a set of imagemap, image, animation, and audio clip definitions from a file.
 void destroy()
          Destroy function for deinitialising the engine properly.
 void destroyApp(boolean unconditional)
          Called by the application manager to exit app.
 void disableAudio()
          Disable audio, stop all currently playing audio.
 int displayHeight()
          Get the real display height on this device.
 int displayWidth()
          Get the real display width on this device.
 void doFrame()
          Is called every frame.
 void drawImage(double x, double y, java.lang.String imgname)
          Draw image with given ID.
 void drawImage(double x, double y, java.lang.String imgname, boolean pf_relative)
          Draw image with given ID.
 void drawImage(double x, double y, java.lang.String imgname, JGColor blend_col, double alpha, double rot, double scale, boolean pf_relative)
          Extended version of drawImage for platforms with opengl capabilities.
 void drawImageString(java.lang.String string, double x, double y, int align, java.lang.String imgmap, int char_offset, int spacing)
          Draws a single line of text using an image map as font; text alignment is same as drawString.
 void drawImageString(java.lang.String string, double x, double y, int align, java.lang.String imgmap, int char_offset, int spacing, boolean pf_relative)
          Draws a single line of text using an image map as font; text alignment is same as drawString.
 void drawLine(double x1, double y1, double x2, double y2)
          Draw a line with current thickness and colour.
 void drawLine(double x1, double y1, double x2, double y2, boolean pf_relative)
          Draw a line with current thickness and colour.
 void drawLine(double x1, double y1, double x2, double y2, double thickness, JGColor color)
          DrawLine combined with thickness/colour setting.
 void drawOval(double x, double y, double width, double height, boolean filled, boolean centered)
          Draw oval with default thickness and colour.
 void drawOval(double x, double y, double width, double height, boolean filled, boolean centered, boolean pf_relative)
          Draw oval with default thickness and colour.
 void drawOval(double x, double y, double width, double height, boolean filled, boolean centered, double thickness, JGColor color)
          Set thickness/colour and draw oval.
 void drawPolygon(double[] x, double[] y, JGColor[] col, boolean filled, boolean pf_relative)
          Draw convex polygon.
 void drawRect(double x, double y, double width, double height, boolean filled, boolean centered)
          Draw rectangle in default colour and thickness.
 void drawRect(double x, double y, double width, double height, boolean filled, boolean centered, boolean pf_relative)
          Draw rectangle in default colour and thickness.
 void drawRect(double x, double y, double width, double height, boolean filled, boolean centered, boolean pf_relative, JGColor[] shadecol)
          Draw shaded rectangle.
 void drawRect(double x, double y, double width, double height, boolean filled, boolean centered, double thickness, JGColor color)
          Set colour/thickness and draw rectangle.
 void drawString(java.lang.String str, double x, double y, int align)
          Draws string so that (x,y) is the topleft coordinate (align=-1), the top middle coordinate (align=0), or the top right coordinate (align=1).
 void drawString(java.lang.String str, double x, double y, int align, boolean pf_relative)
          Draws string so that (x,y) is the topleft coordinate (align=-1), the top middle coordinate (align=0), or the top right coordinate (align=1).
 void drawString(java.lang.String str, double x, double y, int align, JGFont font, JGColor color)
          Draws string so that (x,y) is the topleft coordinate (align=-1), the top middle coordinate (align=0), or the top right coordinate (align=1).
 void drawTile(int xi, int yi, int tileid)
          Draw tile directly on background, do not call this directly, use setTile instead.
 void enableAudio()
          Enable audio, restart any audio loops.
 boolean existsObject(java.lang.String index)
          Get object if it exists.
 void exitEngine(java.lang.String msg)
          Exit, optionally reporting an exit message.
 void fillBG(java.lang.String filltile)
          Fill the background with the given tile.
 jgame.impl.Animation getAnimation(java.lang.String id)
          Get animation definition, don't call directly.
 java.lang.String getConfigPath(java.lang.String filename)
          Returns path to writable location for a file with the given name.
 double getFontHeight(JGFont font)
          Get height of given font in pixels.
 double getFrameRate()
           
 double getFrameSkip()
           
 double getGameSpeed()
          Get game speed variable.
 JGImage getImage(java.lang.String imgname)
          Gets (scaled) image directly.
 JGRectangle getImageBBox(java.lang.String imgname)
          Gets the collision bounding box of an image.
 JGPoint getImageSize(java.lang.String imgname)
          Gets (non-scaled) image's physical size directly.
 boolean getKey(int key)
          Get the key status of the given key.
 int getKeyCode(java.lang.String keydesc)
          Obtain key code from printable string describing the key, the inverse of getKeyDesc.
 java.lang.String getKeyDesc(int key)
          Get a printable string describing the key.
 int getLastKey()
          Get the keycode of the key that was pressed last, 0=none.
 char getLastKeyChar()
          Get the keycode of the key that was pressed last, 0=none.
 double getMinScaleFactor()
          Get minimum of the x and y scale factors
 boolean getMouseButton(int nr)
          Get state of button.
 boolean getMouseInside()
          Check if mouse is inside game window
 JGPoint getMousePos()
          Get current mouse position in logical coordinates, inverse projected through last set view zoom/rotate setting.
 int getMouseX()
          Get current mouse X position
 int getMouseY()
          Get current mouse Y position
 JGObject getObject(java.lang.String index)
          Get object if it exists, null if not.
 java.util.Vector getObjects(java.lang.String prefix, int cidmask, boolean suspended_obj, JGRectangle bbox)
          Query the object list for objects matching the given name prefix, CID mask, and collide with the given bounding box.
 int getOffscreenMarginX()
          Get offscreen X margin.
 int getOffscreenMarginY()
          Get offscreen Y margin.
 int getTileCid(int xidx, int yidx)
          Get collision id of tile at given tile index position.
 int getTileCid(JGPoint center, int xofs, int yofs)
          Get the tile cid of the point that is (xofs,yofs) from the tile index coordinate center.
 int getTileCid(JGRectangle tiler)
          Get the OR of the cids at the tile indexes given by tiler
 int getTileCidAtCoord(double x, double y)
          Get collision id of the tile at given pixel coordinates.
 JGPoint getTileCoord(int tilex, int tiley)
          Get pixel coordinate corresponding to the top left of the tile at the given index
 JGPoint getTileCoord(JGPoint tileidx)
          Get pixel coordinate corresponding to the top left of the tile at the given index
 JGPoint getTileIndex(double x, double y)
          Get tile index of the tile the coordinate is on.
 JGRectangle getTiles(JGRectangle r)
          Get tile index range of all tiles overlapping given rectangle of pixel coordinates.
 boolean getTiles(JGRectangle dest, JGRectangle r)
          Get tile index range of all tiles overlapping given rectangle of pixel coordinates, version without object creation.
 java.lang.String getTileStr(int xidx, int yidx)
          get string id of tile at given index position.
 java.lang.String getTileStr(JGPoint center, int xofs, int yofs)
          Get the tile string of the point that is (xofs,yofs) from the tile index coordinate center.
 java.lang.String getTileStrAtCoord(double x, double y)
          Get string id of the tile at given pixel coordinates.
 boolean getVideoSyncedUpdate()
           
 double getXAlignOfs(double x)
          Returns the difference between position and the closest tile-aligned position.
 double getXDist(double x1, double x2)
          Calculates length of the shortest path between x1 and x2, with x1, x2 being playfield coordinates, taking into account the wrap setting.
 double getXScaleFactor()
          Get scale factor of real screen width wrt virtual screen width
 double getYAlignOfs(double y)
          Returns the difference between position and the closest tile-aligned position.
 double getYDist(double y1, double y2)
          Calculates length of the shortest path between y1 and y2, with y1, y2 being playfield coordinates, taking into account the wrap setting.
 double getYScaleFactor()
          Get scale factor of real screen height wrt virtual screen height
 boolean inGameState(java.lang.String state)
          Check if game is in given state.
 boolean inGameStateNextFrame(java.lang.String state)
          Check if game will be in given state the next frame.
 void initCanvas()
          Override to define your own initialisations before the engine initialises.
 void initEngine(int width, int height)
          Init engine as application.
 void initEngineApplet()
          Init engine as applet; call this in your engine constructor.
 void initGame()
          Override to define your own initialisations after the engine initialised.
 boolean isApplet()
          Are we running as an applet or as an application?
 boolean isMidlet()
          Are we running as a midlet?
 boolean isOpenGL()
          Are we running with an OpenGL backend?
 boolean isRunning()
          True if engine is running, false if paused.
 boolean isXAligned(double x, double margin)
          Returns true if x falls within margin of the tile snap grid.
 boolean isYAligned(double y, double margin)
          Returns true if y falls within margin of the tile snap grid.
 java.lang.String lastPlayedAudio(java.lang.String channel)
          Returns the audioclip that was last played, null if audio was stopped with stopAudio.
 void markAddObject(JGObject obj)
          Add new object, will become active next frame, do not call directly.
 double moduloXPos(double x)
          A modulo that moduloes symmetrically, relative to the middle of the view.
 double moduloYPos(double y)
          A modulo that moduloes symmetrically, relative to the middle of the view.
 void moveObjects()
          Call the move() methods of all registered objects.
 void moveObjects(java.lang.String prefix, int cidmask)
          Call the move() methods of those objects matching the given name prefix and collision id mask.
 void orTileCid(int x, int y, int or_mask)
          Modify the cid of a single tile by ORing a bit mask, leaving the actual tile.
 void paintFrame()
          Is called when the engine's default screen painting is finished, and custom painting actions may be carried out.
 void pauseApp()
          Called by the application manager to pause app.
 int pfHeight()
          Get the virtual height in pixels (not the scaled screen height)
 int pfTilesX()
          Get the number of tiles in X direction
 int pfTilesY()
          Get the number of tiles in Y direction
 int pfWidth()
          Get the virtual width in pixels (not the scaled screen width)
 boolean pfWrapX()
          Is playfield X wrap enabled?
 boolean pfWrapY()
          Is playfield Y wrap enabled?
 void playAudio(java.lang.String clipid)
          Play audio clip on unnamed channel, which means it will not replace another clip, and cannot be stopped.
 void playAudio(java.lang.String channel, java.lang.String clipid, boolean loop)
          Play clip on channel with given name.
 double random(double min, double max)
          A floating-point random number between min and max
 double random(double min, double max, double interval)
          Generates discrete random number between min and max inclusive, with steps of interval.
 int random(int min, int max, int interval)
          Generates discrete random number between min and max inclusive, with steps of interval, integer version.
 void registerTimer(JGTimer timer)
          Register a timer with the engine, don't call directly.
 void removeAllTimers()
          Remove all JGTimers still ticking in the system.
 void removeGameState(java.lang.String state)
          Remove the given state from the game's existing state on the next frame.
 void removeObject(JGObject obj)
          Remove one particular object.
 void removeObjects(java.lang.String prefix, int cidmask)
          Remove all objects which have the given name prefix and/or match the given cidmask.
 void removeObjects(java.lang.String prefix, int cidmask, boolean suspended_obj)
          Remove all objects which have the given name prefix and/or match the given cidmask.
 void requestGameFocus()
          Call this to get focus.
 void setAuthorMessage(java.lang.String msg)
          Set author message, default "JGame [version]"
 void setBGColor(JGColor bgcolor)
          Set global background colour, which is displayed in borders, and behind transparent tiles if no BGImage is defined.
 void setBGImage(int depth, java.lang.String bgimg, boolean wrapx, boolean wrapy)
          Set image to display at a particular parallax scroll level.
 void setBGImage(java.lang.String bgimg)
          Set image to display behind transparent tiles.
 void setBGImgOffset(int depth, double xofs, double yofs, boolean centered)
          Change (absolute) offset of BG image independently of view offset.
 void setBlendMode(int src_func, int dst_func)
          Set blend mode, for platforms that support blending.
 void setCanvasSettings(int nrtilesx, int nrtilesy, int tilex, int tiley, JGColor fgcolor, JGColor bgcolor, JGFont msgfont)
          Set canvas dimensions and message colours/fonts.
 void setColor(JGColor col)
          Set current drawing colour.
 void setColorsFont(JGColor fgcolor, JGColor bgcolor, JGFont msgfont)
          Set foreground and background colour, and message font in one go; passing a null means ignore that argument.
 void setFGColor(JGColor fgcolor)
          Set global foreground colour, used for printing text and status messages.
 void setFont(JGFont font)
          Set current font, scale the font to screen size.
 void setFrameRate(double fps, double maxframeskip)
          Set frame rate in frames per second, and maximum number of frames that may be skipped before displaying a frame again.
 void setGameSpeed(double speed)
          Set game speed variable, default is 1.0.
 void setGameState(java.lang.String state)
          Set the game's main state on the next frame.
 void setKey(int key)
          Set the key status of a key to pressed.
 void setMouseButton(int nr)
          Set state of button to pressed.
 void setMouseCursor(int cursor)
          Set mouse cursor to a platform-independent standard cursor.
 void setMouseCursor(java.lang.Object cursor)
          Set mouse cursor, platform dependent.
 void setMsgFont(JGFont msgfont)
          Set the (unscaled) message font, used for displaying status messages.
 void setOffscreenMargin(int xmargin, int ymargin)
          Set margin used for testing if object should expire or suspend when off-view or off-playfield.
 void setPFSize(int nrtilesx, int nrtilesy)
          Set the playfield size to be any size larger or equal to the view size.
 void setPFWrap(boolean wrapx, boolean wrapy, int shiftx, int shifty)
          Set playfield wraparound setting.
 void setProgressBar(double pos)
          Set progress bar position in the load screen.
 void setProgressMessage(java.lang.String msg)
          Set progress message, default "Loading files..."
 void setRenderSettings(int alpha_thresh, JGColor render_bg_col)
          Configure image rendering.
 void setScalingPreferences(double min_aspect_ratio, double max_aspect_ratio, int crop_top, int crop_left, int crop_bottom, int crop_right)
          Set scaling preferences for translating the virtual playfield to the actual display.
 void setSmoothing(boolean smooth_magnify)
          Magnification can be set to smooth or blocky.
 void setStroke(double thickness)
          Set the line thickness
 void setTextOutline(int thickness, JGColor colour)
          Set parameters of outline surrounding text (for example, used to increase contrast).
 void setTile(int x, int y, java.lang.String tilestr)
          Set a single tile.
 void setTile(JGPoint tileidx, java.lang.String tilename)
          Set a single tile.
 void setTileCid(int x, int y, int value)
          Set the cid of a single tile to the given value, leaving the actual tile.
 void setTileCid(int x, int y, int and_mask, int or_mask)
          Set the cid of a single tile using and and or mask.
 void setTiles(int xofs, int yofs, java.lang.String[] tilemap)
          Set a block of tiles according to the single-letter tile names in the nxm character array tilemap.
 void setTileSettings(java.lang.String out_of_bounds_tile, int out_of_bounds_cid, int preserve_cids)
          Define background tile settings.
 void setTilesMulti(int xofs, int yofs, java.lang.String[] tilemap)
          Set a block of tiles according to the tile names in the nxm element array tilemap.
 void setVideoSyncedUpdate(boolean value)
          Enable/disable video synced update (jogl only).
 void setViewOffset(int xofs, int yofs, boolean centered)
          Change offset of playfield view.
 void setViewZoomRotate(double zoom, double rotate)
          Zoom/rotate view.
 void snapToGrid(JGPoint p, int gridsnapx, int gridsnapy)
          Snap p to grid in case p is close enough to the grid lines.
 double snapToGridX(double x, double gridsnapx)
          Snap to grid, double version.
 double snapToGridY(double y, double gridsnapy)
          Snap to grid, double version.
 void start()
          Signal that the engine should start running.
 void startApp()
          Called when midlet is first initialised, or unpaused.
 void stop()
          signal that the engine should stop running and wait.
 void stopAudio()
          Stop all audio channels.
 void stopAudio(java.lang.String channel)
          Stop one audio channel.
 int tileHeight()
          Get the tile height in (virtual) pixels.
 int tileWidth()
          Get the tile width in (virtual) pixels.
 int viewHeight()
          Get the virtual height in pixels (not the scaled screen height)
 int viewTilesX()
          Get the number of tiles of view window in X direction
 int viewTilesY()
          Get the number of tiles of view window in Y direction
 int viewWidth()
          Get the virtual width in pixels (not the scaled screen width)
 int viewXOfs()
          Get view offset as it will be at the next frame draw, in case we are not inside a frame draw, or the view offset as it is, when we are.
 int viewYOfs()
          Get view offset as it will be at the next frame draw, in case we are not inside a frame draw, or the view offset as it is, when we are.
 void wakeUpOnKey(int key)
          Make engine call start() when a key is pressed.
 

Field Detail

KeyUp

static final int KeyUp
Cursor keys for both regular and mobile keyboard.

See Also:
Constant Field Values

KeyDown

static final int KeyDown
Cursor keys for both regular and mobile keyboard.

See Also:
Constant Field Values

KeyLeft

static final int KeyLeft
Cursor keys for both regular and mobile keyboard.

See Also:
Constant Field Values

KeyRight

static final int KeyRight
Cursor keys for both regular and mobile keyboard.

See Also:
Constant Field Values

KeyShift

static final int KeyShift
On a mobile, the cursor control Fire is the same as shift.

See Also:
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KeyFire

static final int KeyFire
Fire stands for a mobile key, indicating the fire button of the cursor controls. It is equivalent to KeyShift.

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KeyCtrl

static final int KeyCtrl
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KeyAlt

static final int KeyAlt
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KeyEsc

static final int KeyEsc
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KeyEnter

static final int KeyEnter
On a mobile, pressing "*" also triggers KeyEnter.

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KeyStar

static final int KeyStar
The mobile Star key, equal to '*'.

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KeyPound

static final int KeyPound
The mobile Pound key, equal to '#'.

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KeyBackspace

static final int KeyBackspace
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KeyTab

static final int KeyTab
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KeyMouse1

static final int KeyMouse1
Keymap equivalent of mouse button.

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KeyMouse2

static final int KeyMouse2
Keymap equivalent of mouse button.

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KeyMouse3

static final int KeyMouse3
Keymap equivalent of mouse button.

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DEFAULT_CURSOR

static final int DEFAULT_CURSOR
Platform-independent cursor.

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CROSSHAIR_CURSOR

static final int CROSSHAIR_CURSOR
Platform-independent cursor.

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HAND_CURSOR

static final int HAND_CURSOR
Platform-independent cursor.

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WAIT_CURSOR

static final int WAIT_CURSOR
Platform-independent cursor.

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Method Detail

setProgressBar

void setProgressBar(double pos)
Set progress bar position in the load screen.

Parameters:
pos - a number between 0 and 1

setProgressMessage

void setProgressMessage(java.lang.String msg)
Set progress message, default "Loading files..."


setAuthorMessage

void setAuthorMessage(java.lang.String msg)
Set author message, default "JGame [version]"


getImage

JGImage getImage(java.lang.String imgname)
Gets (scaled) image directly. Is usually not necessary. Returns null if image is a null image; throws error if image is not defined.


getImageSize

JGPoint getImageSize(java.lang.String imgname)
Gets (non-scaled) image's physical size directly. The object returned may be a reference to an internal variable, do not change it!


defineImage

void defineImage(java.lang.String name,
                 java.lang.String tilename,
                 int collisionid,
                 java.lang.String imgfile,
                 java.lang.String img_op,
                 int top,
                 int left,
                 int width,
                 int height)
Define new sprite/tile image from a file. If an image with this id is already defined, it is removed from any caches, so that the old image is really unloaded. This can be used to load large (background) images on demand, rather than have them all in memory. Note that the unloading does not work for images defined from image maps.

Parameters:
name - image id
tilename - tile id (1-4 characters)
collisionid - cid to use for tile collision matching
imgfile - filespec in resource path; "null" means no file
top - collision bounding box dimensions
left - collision bounding box dimensions
width - collision bounding box dimensions
height - collision bounding box dimensions

defineImageMap

void defineImageMap(java.lang.String mapname,
                    java.lang.String imgfile,
                    int xofs,
                    int yofs,
                    int tilex,
                    int tiley,
                    int skipx,
                    int skipy)
Define image map, a large image containing a number of smaller images to use for sprites or fonts. The images must be in a regularly spaced matrix. One may define multiple image maps with the same image but different matrix specs.

Parameters:
mapname - id of image map
imgfile - filespec in resource path
xofs - x offset of first image
yofs - y offset of first image
tilex - width of an image
tiley - height of an image
skipx - nr of pixels to skip between successive images
skipy - nr of pixels to skip between successive images vertically.

getImageBBox

JGRectangle getImageBBox(java.lang.String imgname)
Gets the collision bounding box of an image.


defineImage

void defineImage(java.lang.String imgname,
                 java.lang.String tilename,
                 int collisionid,
                 java.lang.String imgfile,
                 java.lang.String img_op)
Define new sprite/tile image from a file, with collision bounding box equal to the image's dimensions. If an image with this id is already defined, it is removed from any caches, so that the old image is really unloaded. This can be used to load large (background) images on demand, rather than have them all in memory. Note that the unloading does not work for images defined from image maps.

Parameters:
imgname - image id
tilename - tile id (1-4 characters)
collisionid - cid to use for tile collision matching
imgfile - filespec in resource path; "null" means no file

defineImage

void defineImage(java.lang.String imgname,
                 java.lang.String tilename,
                 int collisionid,
                 java.lang.String imgmap,
                 int mapidx,
                 java.lang.String img_op,
                 int top,
                 int left,
                 int width,
                 int height)
Define new sprite/tile image from map.

Parameters:
imgname - image id
tilename - tile id (1-4 characters)
collisionid - cid to use for tile collision matching
imgmap - id of image map
mapidx - index of image in map, 0=first
top - collision bounding box dimensions
left - collision bounding box dimensions
width - collision bounding box dimensions
height - collision bounding box dimensions

defineImage

void defineImage(java.lang.String imgname,
                 java.lang.String tilename,
                 int collisionid,
                 java.lang.String imgmap,
                 int mapidx,
                 java.lang.String img_op)
Define new sprite/tile image from map, with collision bounding box equal to the image's dimensions.

Parameters:
imgname - image id
tilename - tile id (1-4 characters)
collisionid - cid to use for tile collision matching
imgmap - id of image map
mapidx - index of image in map, 0=first

defineMedia

void defineMedia(java.lang.String filename)
Load a set of imagemap, image, animation, and audio clip definitions from a file. The file contains one image / imagemap / animation definition / audio clip on each line, with the fields separated by one or more tabs. Lines not matching the required number of fields are ignored. The fields have the same order as in defineImage, defineImageMap, defineAnimation, and defineAudioClip. For example:

defineImage("mytile", "#", 1,"gfx/myimage.gif", "-");

is equivalent to the following line in the table:

mytile     #     1     gfx/myimage.gif     -

with the whitespace between the fields consisting of one or more tabs. The defineAnimation methods take an array of names as the second argument. This is represented in table format as the names separated by semicolon ';' characters. So:

defineAnimation("anim",new String[]{"frame0","frame1",...},0.5);

is equivalent to:

anim     frame0;frame1;...     0.5


setBGImage

void setBGImage(java.lang.String bgimg)
Set image to display behind transparent tiles. Image size must be a multiple of the tile size. Passing null turns off background image; the background colour will be used instead.

Parameters:
bgimg - image name, null=turn off background image

setBGImage

void setBGImage(int depth,
                java.lang.String bgimg,
                boolean wrapx,
                boolean wrapy)
Set image to display at a particular parallax scroll level. Only some platforms support parallax scrolling. On other platforms, only the level 0 image is displayed, with its offset equal to the view offset. Level 0 corresponds to the top level; setBGImage(String) is equivalent to setBGImage(String,0,true,true). The level 0 image follows the view offset by default, higher levels are initialised to offset (0,0) by default.

Parameters:
bgimg - image name, null=turn off image at this level
depth - depth level, 0=topmost
wrapx - image should wrap in x direction
wrapy - image should wrap in y direction

setTileSettings

void setTileSettings(java.lang.String out_of_bounds_tile,
                     int out_of_bounds_cid,
                     int preserve_cids)
Define background tile settings. Default is setBGCidSettings("",0,0).

Parameters:
out_of_bounds_tile - tile string to use outside of screen bounds
out_of_bounds_cid - cid to use outside of screen boundaries
preserve_cids - cid mask to preserve when setting tiles

fillBG

void fillBG(java.lang.String filltile)
Fill the background with the given tile.

Parameters:
filltile - null means use background colour

markAddObject

void markAddObject(JGObject obj)
Add new object, will become active next frame, do not call directly. This method is normally called automatically by the JGObject constructor. You should not need to call this directly.


existsObject

boolean existsObject(java.lang.String index)
Get object if it exists.


getObject

JGObject getObject(java.lang.String index)
Get object if it exists, null if not.


moveObjects

void moveObjects(java.lang.String prefix,
                 int cidmask)
Call the move() methods of those objects matching the given name prefix and collision id mask.

Parameters:
cidmask - collision id mask, 0 means ignore
prefix - ID prefix, null means ignore

moveObjects

void moveObjects()
Call the move() methods of all registered objects.


checkCollision

void checkCollision(int srccid,
                    int dstcid)
Calls all colliders of objects that match dstcid that collide with objects that match srccid.


checkCollision

int checkCollision(int cidmask,
                   JGObject obj)
Checks collision of objects with given cid mask with given object. Suspended objects are not counted (same as checkCollision(int,int)). This method should be a more efficient way to check for object overlap than getObjects, though it's still not very efficient.

Parameters:
cidmask - cid mask of objects to consider, 0 means any
Returns:
the OR of the CIDs of all object overlapping r

checkBGCollision

int checkBGCollision(JGRectangle r)
Check collision of tiles within given rectangle, return the OR of all cids found.

Parameters:
r - bounding box in pixel coordinates

checkBGCollision

void checkBGCollision(int tilecid,
                      int objcid)
Calls all bg colliders of objects that match objid that collide with tiles that match tileid.


getObjects

java.util.Vector getObjects(java.lang.String prefix,
                            int cidmask,
                            boolean suspended_obj,
                            JGRectangle bbox)
Query the object list for objects matching the given name prefix, CID mask, and collide with the given bounding box. If suspended_obj is true, suspended objects are also included. The list of objects returned match all the supplied criteria. This is an inefficient method, use sparingly.

Parameters:
cidmask - collision id mask, 0 means ignore
prefix - ID prefix, null means ignore
suspended_obj - also count suspended objects
bbox - collision bounding box, null means ignore

removeObject

void removeObject(JGObject obj)
Remove one particular object. The actual removal is done after the current moveObjects or check*Collision ends, or immediately if done from within the main doFrame loop.


removeObjects

void removeObjects(java.lang.String prefix,
                   int cidmask)
Remove all objects which have the given name prefix and/or match the given cidmask. It also removes suspended objects. The actual matching and removal is done after the current moveObjects or check*Collision ends, or immediately if done from within the main doFrame loop. It also removes any matching objects which are pending to be added the next frame.

Parameters:
cidmask - collision id mask, 0 means ignore
prefix - ID prefix, null means ignore

removeObjects

void removeObjects(java.lang.String prefix,
                   int cidmask,
                   boolean suspended_obj)
Remove all objects which have the given name prefix and/or match the given cidmask. You can specify whether to remove suspended objects or not. The actual matching and removal is done after the current moveObjects or check*Collision ends, or immediately if done from within the main doFrame loop. It also removes any matching objects which are pending to be added the next frame.

Parameters:
cidmask - collision id m