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| Packages that use JGEngineInterface | |
|---|---|
| jgame | Contains the platform-independent classes of JGame. |
| jgame.impl | Package containing platform independent implementation details. |
| jgame.platform | Contains the platform-dependent JGame classes. |
| Uses of JGEngineInterface in jgame |
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| Fields in jgame declared as JGEngineInterface | |
|---|---|
JGEngineInterface |
JGObject.eng
You can use this to call methods in the object's engine. |
| Methods in jgame with parameters of type JGEngineInterface | |
|---|---|
static boolean |
JGObject.setEngine(JGEngineInterface engine)
Set the engine to connect to when a new object is created. |
| Uses of JGEngineInterface in jgame.impl |
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| Methods in jgame.impl with parameters of type JGEngineInterface | |
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void |
EngineLogic.checkBGCollision(JGEngineInterface eng,
int tilecid,
int objcid)
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void |
EngineLogic.checkCollision(JGEngineInterface eng,
int srccid,
int dstcid)
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void |
EngineLogic.defineMedia(JGEngineInterface eng,
java.lang.String filename)
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void |
EngineLogic.drawImageString(JGEngineInterface eng,
java.lang.String string,
double x,
double y,
int align,
java.lang.String imgmap,
int char_offset,
int spacing,
boolean pf_relative)
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void |
EngineLogic.moveObjects(JGEngineInterface eng)
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void |
EngineLogic.moveObjects(JGEngineInterface eng,
java.lang.String prefix,
int cidmask)
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void |
EngineLogic.repaintBG(JGEngineInterface eng)
Repaint those parts of BG which are undefined according to bg_defined. |
| Uses of JGEngineInterface in jgame.platform |
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| Classes in jgame.platform that implement JGEngineInterface | |
|---|---|
class |
JGEngine
Contains the main functionality of the game engine. |
class |
StdGame
A basic framework for a game. |
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