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| Packages that use JGObject | |
|---|---|
| jgame | Contains the platform-independent classes of JGame. |
| jgame.impl | Package containing platform independent implementation details. |
| jgame.platform | Contains the platform-dependent JGame classes. |
| Uses of JGObject in jgame |
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| Fields in jgame declared as JGObject | |
|---|---|
JGObject |
JGTimer.parent_obj
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| Methods in jgame with parameters of type JGObject | |
|---|---|
void |
JGObject.hit(JGObject obj)
Override to handle collision; default is do nothing. |
| Constructors in jgame with parameters of type JGObject | |
|---|---|
JGTimer(int frames_to_alarm,
boolean one_shot,
JGObject parent)
Create timer which has an object as parent. |
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| Uses of JGObject in jgame.impl |
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| Methods in jgame.impl that return JGObject | |
|---|---|
JGObject |
JGEngineInterface.getObject(java.lang.String index)
Get object if it exists, null if not. |
JGObject |
EngineLogic.getObject(java.lang.String index)
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| Methods in jgame.impl with parameters of type JGObject | |
|---|---|
int |
JGEngineInterface.checkCollision(int cidmask,
JGObject obj)
Checks collision of objects with given cid mask with given object. |
int |
EngineLogic.checkCollision(int cidmask,
JGObject obj)
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void |
JGEngineInterface.markAddObject(JGObject obj)
Add new object, will become active next frame, do not call directly. |
void |
EngineLogic.markAddObject(JGObject obj)
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void |
JGEngineInterface.removeObject(JGObject obj)
Remove one particular object. |
void |
EngineLogic.removeObject(JGObject obj)
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| Uses of JGObject in jgame.platform |
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| Methods in jgame.platform that return JGObject | |
|---|---|
JGObject |
JGEngine.getObject(java.lang.String index)
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| Methods in jgame.platform with parameters of type JGObject | |
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int |
JGEngine.checkCollision(int cidmask,
JGObject obj)
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void |
JGEngine.markAddObject(JGObject obj)
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void |
JGEngine.removeObject(JGObject obj)
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