jgame
Class JGObject

java.lang.Object
  extended byjgame.JGObject
Direct Known Subclasses:
StdDungeonMonster, StdDungeonPlayer, StdMazeMonster, StdMazePlayer, StdScoring

public class JGObject
extends java.lang.Object

Superclass for game objects, override to define animated game objects. When an object is created, it is automatically registered with the currently running engine. The object will become active only after the frame ends. The object is managed by the engine, which will display it and call the move and hit methods when appropriate. Call remove() to remove the object. It will be removed after the frame ends. Use isAlive() to see if the object has been removed or not.

Each object corresponds to one image. The object's appearance can be changed using setImage or any of the animation functions. If you want multi-image objects, use multiple objects and co-reference them using regular references or using JGEngine's getObject(). You can also define your own paint() method to generate any appearance you want.

Objects have a pointer to the engine by which they are managed (eng). This can be used to call the various useful methods in the engine. Alternatively, the objects can be made inner classes of your JGEngine class, so that they have direct access to all JGEngine methods.

The object remembers some of the state of the previous frame (in particular the previous position and bounding boxes), so that corrective action can be taken after something special happened (such as bumping into a wall).

Objects have a direction and speed built in. After their move() method finishes, their x and y position are incremented with the given speed/direction. Speed may be used as absolute value (leave the direction at 1), or as a value relative to the direction (the movement is speed*dir).

Objects can be suspended, which may be useful for having them sleep until they come into view. When suspended, they are invisible, and their move, hit, and paint methods are not called. They are still counted by countObjects and removed by removeObjects. By default, objects resume operation when they enter the view. This can be disabled by means of the resume_in_view setting.


Field Summary
 int colid
          Collision ID
 JGEngine eng
          You can use this to call methods in the object's engine.
static int expire_never
          Expiry value: never expire.
static int expire_off_pf
          Expiry value: expire when off playfield.
static int expire_off_view
          Expiry value: expire when out of view.
 int expiry
          Number of move() steps before object removes itself, -1 (default) is never; -2 means expire when off-playfield, -3 means expire when off-view, -4 means suspend when off-view, -5 means suspend when off-view and expire when off-playfield.
 boolean resume_in_view
          If true, object will automatically start() when it is suspended and in view.
static int suspend_off_view
          Expiry value: suspend when out of view.
static int suspend_off_view_expire_off_pf
          Expiry value: suspend when out of view and expire when out of playfield.
 double x
          Object position
 int xdir
          Object direction, is multiplied with speed; default=1
 double xspeed
          Object speed; default=0
 double y
          Object position
 int ydir
          Object direction, is multiplied with speed; default=1
 double yspeed
          Object speed; default=0
 
Constructor Summary
JGObject(java.lang.String name, boolean unique_id, double x, double y, int collisionid, java.lang.String gfxname)
          Create object.
JGObject(java.lang.String name, boolean unique_id, double x, double y, int collisionid, java.lang.String gfxname, double xspeed, double yspeed)
          Create object with given absolute speed.
JGObject(java.lang.String name, boolean unique_id, double x, double y, int collisionid, java.lang.String gfxname, double xspeed, double yspeed, int expiry)
          Create object with given absolute speed and expiry.
JGObject(java.lang.String name, boolean unique_id, double x, double y, int collisionid, java.lang.String gfxname, int expiry)
          Create object with given expiry.
JGObject(java.lang.String name, boolean unique_id, double x, double y, int collisionid, java.lang.String gfxname, int xdir, int ydir, double xspeed, double yspeed, int expiry)
          Create object with given direction/speed, expiry.
JGObject(java.lang.String name, boolean unique_id, double x, double y, int collisionid, java.lang.String gfxname, int tilebbox_x, int tilebbox_y, int tilebbox_width, int tilebbox_height)
          Create object with given tile bbox.
JGObject(java.lang.String name, boolean unique_id, double x, double y, int collisionid, java.lang.String gfxname, int tilebbox_x, int tilebbox_y, int tilebbox_width, int tilebbox_height, double xspeed, double yspeed)
          Create object with given tile bbox and absolute speed.
JGObject(java.lang.String name, boolean unique_id, double x, double y, int collisionid, java.lang.String gfxname, int tilebbox_x, int tilebbox_y, int tilebbox_width, int tilebbox_height, double xspeed, double yspeed, int expiry)
          Create object with given tile bbox, absolute speed, expiry.
JGObject(java.lang.String name, boolean unique_id, double x, double y, int collisionid, java.lang.String gfxname, int tilebbox_x, int tilebbox_y, int tilebbox_width, int tilebbox_height, int expiry)
          Create object with given tile bbox and expiry.
JGObject(java.lang.String name, boolean unique_id, double x, double y, int collisionid, java.lang.String gfxname, int tilebbox_x, int tilebbox_y, int tilebbox_width, int tilebbox_height, int xdir, int ydir, double xspeed, double yspeed, int expiry)
          Create object with given tile bbox, direction/speed, expiry.
 
Method Summary
static boolean and(int value, int mask)
          A Boolean AND shorthand to use for collision; returns (value&mask) != 0.
 int checkBGCollision(double xofs, double yofs)
          Get OR of Tile Cids of the object's current tile bbox at the current position, when offset by the given offset.
 int checkBGCollision(java.awt.Rectangle r)
          Check collision of tiles within given rectangle, return the OR of all cids found.
 void clearAnim()
          Clear the animation, the object's current image will remain.
 void clearBBox()
          Clear bbox definition so that we use the image bbox again.
 void clearTileBBox()
          Clear tile bbox definition so that we use the regular bbox again.
 void dbgPrint(java.lang.String msg)
          Print a message to the debug channel, using the object ID as source
 java.lang.String getAnimId()
          Get the ID of the currently running animation.
 java.awt.Rectangle getBBox()
          Get collision bounding box in pixels.
 java.awt.Point getCenterTile()
          Get the top left center tile of the object (that is, the x and y of getCenterTiles()).
 java.awt.Rectangle getCenterTiles()
          Get the tile indices spanning the tiles that the object has the most overlap with.
 java.lang.String getImage(java.lang.String imgname)
          Get object's current image ID
 java.awt.Rectangle getImageBBox()
          Get collision bounding box of object's image (same as object's default bbox, note that the offset is (0,0) here).
 java.awt.Rectangle getLastBBox()
          Get collision bounding box in pixels of previous frame.
 java.awt.Rectangle getLastCenterTiles()
           
 java.awt.Rectangle getLastTileBBox()
          Get tile collision bounding box of previous frame.
 java.awt.Rectangle getLastTiles()
          Get the tile index coordinates of the object's previous tile bbox.
 double getLastX()
          Get x position of previous frame.
 double getLastY()
          Get y position of previous frame.
 java.lang.String getName()
          Get object's ID
 java.awt.Rectangle getTileBBox()
          Get collision bounding box in pixels for the purpose of colliding with tiles.
 java.awt.Rectangle getTiles()
          Get the tile index coordinates of all the tiles that the object's tile bbox overlaps with.
 java.awt.Point getTopLeftTile()
          Get the topleftmost tile of the object.
 void hit_bg(int tilecid)
          Override to handle tile collision; default is do nothing.
 void hit_bg(int tilecid, int tx, int ty)
          Override to handle tile collision; default is do nothing.
 void hit_bg(int tilecid, int tx, int ty, int txsize, int tysize)
          Override to handle tile collision; default is do nothing.
 void hit(JGObject obj)
          Override to handle collision; default is do nothing.
 boolean isAlive()
          Check if object is still active, or has already been removed.
 boolean isBottomAligned(double margin)
          Returns true if the bottom of the object's tile bbox is within margin of being tile grid aligned.
 boolean isInView(int marginx, int marginy)
          Margin is the margin beyond which the object is considered off-view.
 boolean isLeftAligned(double margin)
          Returns true if the left of the object's tile bbox is within margin of being tile grid aligned.
 boolean isOnPF(int marginx, int marginy)
          Margin is the margin beyond which the object is considered off the playfield.
 boolean isOnScreen(int marginx, int marginy)
          Deprecated.  
 boolean isRightAligned(double margin)
          Returns true if the right of the object's tile bbox is within margin of being tile grid aligned.
 boolean isSuspended()
          Check if object is suspended.
 boolean isTopAligned(double margin)
          Returns true if the top of the object's tile bbox is within margin of being tile grid aligned.
 boolean isXAligned()
          Returns true if x is distance xspeed-epsilon away from being grid aligned.
 boolean isXAligned(double margin)
          Returns true if x is within margin of being tile grid aligned.
 boolean isYAligned()
          Returns true if y is distance yspeed-epsilon away from being grid aligned.
 boolean isYAligned(double margin)
          Returns true if y is within margin of being tile grid aligned.
 void move()
          Override to implement automatic move; default is do nothing.
 void paint()
          Override to define custom paint actions.
 void remove()
          Mark object for removal, ignore if already removed.
 void resetAnim()
          Reset the animation's state to the start state.
 void resetAnim(java.lang.String anim_id)
          Always set the animation to the given default animation definition, resetting any changes or updates made to the animation.
 void resume()
          Resume from suspended state, if suspended.
 void setAnim(java.lang.String anim_id)
          Set the animation to the given default animation definition, or leave it as it was if the anim_id is unchanged.
 void setAnimPingpong(boolean pingpong)
           
 void setAnimSpeed(double speed)
          Set animation speed; speed may be less than 0, indicating that animation should go backwards.
 void setBBox(int x, int y, int width, int height)
          Set bbox definition to override the image bbox.
 void setDir(int xdir, int ydir)
          Set direction.
 void setDirSpeed(int xdir, int ydir, double speed)
          Set speed and direction in one go.
 void setDirSpeed(int xdir, int ydir, double xspeed, double yspeed)
          Set speed and direction in one go.
 void setGraphic(java.lang.String gfxname)
          Set ID of animation or image to display.
 void setImage(java.lang.String imgname)
          Set ID of image to display; clear animation.
 void setPos(double x, double y)
           
 void setResumeMode(boolean resume_in_view)
          Set resume condition.
 void setSpeed(double speed)
          Set relative speed; the value is copied into xspeed,yspeed.
 void setSpeed(double xspeed, double yspeed)
          Set relative speed; the values are copied into xspeed,yspeed.
 void setSpeedAbs(double xspeed, double yspeed)
          Set absolute speed.
 void setTileBBox(int x, int y, int width, int height)
           
 void snapBBoxToGrid(double gridsnapx, double gridsnapy, boolean snap_right, boolean snap_bottom)
          Snap an object's tile bbox corner to grid; floats are rounded down.
 void snapToGrid()
          Snap object to grid using the default gridsnap margin of (xspeed-epsilon, yspeed-epsilon), corresponding to the default is...Aligned margin.
 void snapToGrid(double gridsnapx, double gridsnapy)
          Snap object to grid.
 void startAnim()
           
 void stopAnim()
           
 void suspend()
          Suspend object until either resume is called or, if resume_in_view is true, when it comes into view.
 
Methods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
 

Field Detail

expire_never

public static final int expire_never
Expiry value: never expire.

See Also:
Constant Field Values

expire_off_pf

public static final int expire_off_pf
Expiry value: expire when off playfield.

See Also:
Constant Field Values

expire_off_view

public static final int expire_off_view
Expiry value: expire when out of view.

See Also:
Constant Field Values

suspend_off_view

public static final int suspend_off_view
Expiry value: suspend when out of view.

See Also:
Constant Field Values

suspend_off_view_expire_off_pf

public static final int suspend_off_view_expire_off_pf
Expiry value: suspend when out of view and expire when out of playfield.

See Also:
Constant Field Values

x

public double x
Object position


y

public double y
Object position


xspeed

public double xspeed
Object speed; default=0


yspeed

public double yspeed
Object speed; default=0


xdir

public int xdir
Object direction, is multiplied with speed; default=1


ydir

public int ydir
Object direction, is multiplied with speed; default=1


colid

public int colid
Collision ID


expiry

public int expiry
Number of move() steps before object removes itself, -1 (default) is never; -2 means expire when off-playfield, -3 means expire when off-view, -4 means suspend when off-view, -5 means suspend when off-view and expire when off-playfield. See also the expire_ and suspend_ constants.


resume_in_view

public boolean resume_in_view
If true, object will automatically start() when it is suspended and in view. Default is true.


eng

public JGEngine eng
You can use this to call methods in the object's engine. Even handier is to have the objects as inner class of the engine.

Constructor Detail

JGObject

public JGObject(java.lang.String name,
                boolean unique_id,
                double x,
                double y,
                int collisionid,
                java.lang.String gfxname)
Create object.

Parameters:
unique_id - append name with unique ID if unique_id set
gfxname - id of animation or image, null = no image

JGObject

public JGObject(java.lang.String name,
                boolean unique_id,
                double x,
                double y,
                int collisionid,
                java.lang.String gfxname,
                int expiry)
Create object with given expiry.

Parameters:
unique_id - append name with unique ID if unique_id set
gfxname - id of animation or image, null = no image

JGObject

public JGObject(java.lang.String name,
                boolean unique_id,
                double x,
                double y,
                int collisionid,
                java.lang.String gfxname,
                int tilebbox_x,
                int tilebbox_y,
                int tilebbox_width,
                int tilebbox_height)
Create object with given tile bbox.

Parameters:
unique_id - append name with unique ID if unique_id set
gfxname - id of animation or image, null = no image

JGObject

public JGObject(java.lang.String name,
                boolean unique_id,
                double x,
                double y,
                int collisionid,
                java.lang.String gfxname,
                int tilebbox_x,
                int tilebbox_y,
                int tilebbox_width,
                int tilebbox_height,
                int expiry)
Create object with given tile bbox and expiry.

Parameters:
unique_id - append name with unique ID if unique_id set
gfxname - id of animation or image, null = no image

JGObject

public JGObject(java.lang.String name,
                boolean unique_id,
                double x,
                double y,
                int collisionid,
                java.lang.String gfxname,
                double xspeed,
                double yspeed)
Create object with given absolute speed.

Parameters:
unique_id - append name with unique ID if unique_id set
gfxname - id of animation or image, null = no image

JGObject

public JGObject(java.lang.String name,
                boolean unique_id,
                double x,
                double y,
                int collisionid,
                java.lang.String gfxname,
                double xspeed,
                double yspeed,
                int expiry)
Create object with given absolute speed and expiry.

Parameters:
unique_id - append name with unique ID if unique_id set
gfxname - id of animation or image, null = no image

JGObject

public JGObject(java.lang.String name,
                boolean unique_id,
                double x,
                double y,
                int collisionid,
                java.lang.String gfxname,
                int tilebbox_x,
                int tilebbox_y,
                int tilebbox_width,
                int tilebbox_height,
                double xspeed,
                double yspeed)
Create object with given tile bbox and absolute speed.

Parameters:
unique_id - append name with unique ID if unique_id set
gfxname - id of animation or image, null = no image

JGObject

public JGObject(java.lang.String name,
                boolean unique_id,
                double x,
                double y,
                int collisionid,
                java.lang.String gfxname,
                int tilebbox_x,
                int tilebbox_y,
                int tilebbox_width,
                int tilebbox_height,
                double xspeed,
                double yspeed,
                int expiry)
Create object with given tile bbox, absolute speed, expiry.

Parameters:
unique_id - append name with unique ID if unique_id set
gfxname - id of animation or image, null = no image

JGObject

public JGObject(java.lang.String name,
                boolean unique_id,
                double x,
                double y,
                int collisionid,
                java.lang.String gfxname,
                int xdir,
                int ydir,
                double xspeed,
                double yspeed,
                int expiry)
Create object with given direction/speed, expiry.

Parameters:
unique_id - append name with unique ID if unique_id set
gfxname - id of animation or image, null = no image

JGObject

public JGObject(java.lang.String name,
                boolean unique_id,
                double x,
                double y,
                int collisionid,
                java.lang.String gfxname,
                int tilebbox_x,
                int tilebbox_y,
                int tilebbox_width,
                int tilebbox_height,
                int xdir,
                int ydir,
                double xspeed,
                double yspeed,
                int expiry)
Create object with given tile bbox, direction/speed, expiry.

Parameters:
unique_id - append name with unique ID if unique_id set
gfxname - id of animation or image, null = no image
Method Detail

dbgPrint

public void dbgPrint(java.lang.String msg)
Print a message to the debug channel, using the object ID as source


getName

public java.lang.String getName()
Get object's ID


clearTileBBox

public void clearTileBBox()
Clear tile bbox definition so that we use the regular bbox again.


setTileBBox

public void setTileBBox(int x,
                        int y,
                        int width,
                        int height)

setBBox

public void setBBox(int x,
                    int y,
                    int width,
                    int height)
Set bbox definition to override the image bbox.


clearBBox

public void clearBBox()
Clear bbox definition so that we use the image bbox again.


setPos

public void setPos(double x,
                   double y)

setSpeedAbs

public void setSpeedAbs(double xspeed,
                        double yspeed)
Set absolute speed. Set xdir, ydir to the sign of the supplied speed, and xspeed and yspeed to the absolute value of the supplied speed. Passing a value of exactly 0.0 sets the dir to 0.


setDirSpeed

public void setDirSpeed(int xdir,
                        int ydir,
                        double xspeed,
                        double yspeed)
Set speed and direction in one go.


setDirSpeed

public void setDirSpeed(int xdir,
                        int ydir,
                        double speed)
Set speed and direction in one go.


setSpeed

public void setSpeed(double xspeed,
                     double yspeed)
Set relative speed; the values are copied into xspeed,yspeed.


setSpeed

public void setSpeed(double speed)
Set relative speed; the value is copied into xspeed,yspeed.


setDir

public void setDir(int xdir,
                   int ydir)
Set direction.


setGraphic

public void setGraphic(java.lang.String gfxname)
Set ID of animation or image to display. First, look for an animation with the given ID, and setAnim if found. Otherwise, look for an image with the given ID, and setImage if found. Passing null clears the image and stops the animation.


setImage

public void setImage(java.lang.String imgname)
Set ID of image to display; clear animation. Passing null clears the image.


getImage

public java.lang.String getImage(java.lang.String imgname)
Get object's current image ID


setAnim

public void setAnim(java.lang.String anim_id)
Set the animation to the given default animation definition, or leave it as it was if the anim_id is unchanged. Subsequent changes made in the animation's parameters do not change the default animation definition. The changes will be preserved if another call to setAnimation is made with the same anim_id. If you want to reset the animation to the original settings, use resetAnimation().


resetAnim

public void resetAnim(java.lang.String anim_id)
Always set the animation to the given default animation definition, resetting any changes or updates made to the animation. Subsequent changes made in the animation's parameters do not change the default animation definition.


clearAnim

public void clearAnim()
Clear the animation, the object's current image will remain.


getAnimId

public java.lang.String getAnimId()
Get the ID of the currently running animation.


setAnimSpeed

public void setAnimSpeed(double speed)
Set animation speed; speed may be less than 0, indicating that animation should go backwards.


setAnimPingpong

public void setAnimPingpong(boolean pingpong)

startAnim

public void startAnim()

stopAnim

public void stopAnim()

resetAnim

public void resetAnim()
Reset the animation's state to the start state.


getBBox

public java.awt.Rectangle getBBox()
Get collision bounding box in pixels. Has actual coordinate offset.

Returns:
copy of bbox in pixel coordinates, null if no bbox

getLastBBox

public java.awt.Rectangle getLastBBox()
Get collision bounding box in pixels of previous frame.

Returns:
pixel coordinates, null if no bbox

getTileBBox

public java.awt.Rectangle getTileBBox()
Get collision bounding box in pixels for the purpose of colliding with tiles. Bounding box has actual coordinate offset.

Returns:
pixel coordinates, null if no bbox

getLastTileBBox

public java.awt.Rectangle getLastTileBBox()
Get tile collision bounding box of previous frame.

Returns:
pixel coordinates, null if no bbox

getImageBBox

public java.awt.Rectangle getImageBBox()
Get collision bounding box of object's image (same as object's default bbox, note that the offset is (0,0) here).

Returns:
pixel coordinates, null if no bbox

getLastX

public double getLastX()
Get x position of previous frame.


getLastY

public double getLastY()
Get y position of previous frame.


snapToGrid

public void snapToGrid()
Snap object to grid using the default gridsnap margin of (xspeed-epsilon, yspeed-epsilon), corresponding to the default is...Aligned margin.


snapToGrid

public void snapToGrid(double gridsnapx,
                       double gridsnapy)
Snap object to grid.

Parameters:
gridsnapx - margin below which to snap, 0.0 is no snap
gridsnapy - margin below which to snap, 0.0 is no snap

snapBBoxToGrid

public void snapBBoxToGrid(double gridsnapx,
                           double gridsnapy,
                           boolean snap_right,
                           boolean snap_bottom)
Snap an object's tile bbox corner to grid; floats are rounded down. Snaps to bottom or right of object instead of top and left if the resp. flags are set. Note that bottom and right alignment means that the object's bounding box is one pixel away from crossing the tile border.

Parameters:
snap_right - snap the right hand side of the tile bbox
snap_bottom - snap the bottom of the tile bbox

getTiles

public java.awt.Rectangle getTiles()
Get the tile index coordinates of all the tiles that the object's tile bbox overlaps with.

Returns:
tile index coordinates, null if no bbox

getLastTiles

public java.awt.Rectangle getLastTiles()
Get the tile index coordinates of the object's previous tile bbox.

Returns:
tile index coordinates, null if no tile bbox

getCenterTiles

public java.awt.Rectangle getCenterTiles()
Get the tile indices spanning the tiles that the object has the most overlap with. The size of the span is always the same as size of the tile bbox in tiles. For example, if the tile bbox is 48x32 pixels and the tile size is 32x32 pixels, the size in tiles is always 1.5x1 tiles, which is rounded up to 2x1 tiles.

Returns:
tile index coordinates, null if no tile bbox is defined

getLastCenterTiles

public java.awt.Rectangle getLastCenterTiles()
Returns:
tile index coordinates, null if no tile bbox

getCenterTile

public java.awt.Point getCenterTile()
Get the top left center tile of the object (that is, the x and y of getCenterTiles()). If the object is 1x1 tile in size, you get the center tile. If the object is larger, you get the top left tile of the center tiles.

Returns:
tile index coordinate, null if no tile bbox

getTopLeftTile

public java.awt.Point getTopLeftTile()
Get the topleftmost tile of the object.

Returns:
tile index coordinate, null if no bbox

isXAligned

public boolean isXAligned()
Returns true if x is distance xspeed-epsilon away from being grid aligned. If an object moves at its current xspeed, this method will always return true when the object crosses the tile alignment line, and return false when the object is snapped to grid, and then moves xspeed away from its aligned position.


isYAligned

public boolean isYAligned()
Returns true if y is distance yspeed-epsilon away from being grid aligned. If an object moves at its current yspeed, this method will always return true when the object crosses the tile alignment line, and return false when the object is snapped to grid, and then moves xspeed away from its aligned position.


isXAligned

public boolean isXAligned(double margin)
Returns true if x is within margin of being tile grid aligned. Epsilon is added to the margin, so that isXAligned(1.0000, 1.0000) always returns true.


isYAligned

public boolean isYAligned(double margin)
Returns true if y is within margin of being tile grid aligned. Epsilon is added to the margin, so that isXAligned(1.0000, 1.0000) always returns true.


isLeftAligned

public boolean isLeftAligned(double margin)
Returns true if the left of the object's tile bbox is within margin of being tile grid aligned.


isTopAligned

public boolean isTopAligned(double margin)
Returns true if the top of the object's tile bbox is within margin of being tile grid aligned.


isRightAligned

public boolean isRightAligned(double margin)
Returns true if the right of the object's tile bbox is within margin of being tile grid aligned. Note that right aligned means that the bbox is one pixel away from crossing the tile border.


isBottomAligned

public boolean isBottomAligned(double margin)
Returns true if the bottom of the object's tile bbox is within margin of being tile grid aligned. Note that right aligned means that the bbox is one pixel away from crossing the tile border.


checkBGCollision

public int checkBGCollision(java.awt.Rectangle r)
Check collision of tiles within given rectangle, return the OR of all cids found. this method just calls engine.checkBGCollision.


checkBGCollision

public int checkBGCollision(double xofs,
                            double yofs)
Get OR of Tile Cids of the object's current tile bbox at the current position, when offset by the given offset.


isOnScreen

public boolean isOnScreen(int marginx,
                          int marginy)
Deprecated.  

Margin is the margin beyond which the object is considered offscreen. The tile bounding box is used as the object's size, if there is none, we use a zero-size bounding box. isOnScreen is equal to isOnPF, but is deprecated because the name is ambiguous. Use isOnPF and isInView according to your situation.

Parameters:
marginx - pixel margin, may be negative
marginy - pixel margin, may be negative

isInView

public boolean isInView(int marginx,
                        int marginy)
Margin is the margin beyond which the object is considered off-view. The tile bounding box is used as the object's size, if there is none, we use a zero-size bounding box.

Parameters:
marginx - pixel margin, may be negative
marginy - pixel margin, may be negative

isOnPF

public boolean isOnPF(int marginx,
                      int marginy)
Margin is the margin beyond which the object is considered off the playfield. The tile bounding box is used as the object's size, if there is none, we use a zero-size bounding box.

Parameters:
marginx - pixel margin, may be negative
marginy - pixel margin, may be negative

and

public static boolean and(int value,
                          int mask)
A Boolean AND shorthand to use for collision; returns (value&mask) != 0.


suspend

public void suspend()
Suspend object until either resume is called or, if resume_in_view is true, when it comes into view. A suspended object does not participate in any move, hit, or paint.


resume

public void resume()
Resume from suspended state, if suspended.


isSuspended

public boolean isSuspended()
Check if object is suspended.


setResumeMode

public void setResumeMode(boolean resume_in_view)
Set resume condition.

Parameters:
resume_in_view - resume when in view

isAlive

public boolean isAlive()
Check if object is still active, or has already been removed.


remove

public void remove()
Mark object for removal, ignore if already removed. The object will be removed at the end of this moveObjects, checkCollision, or checkBGCollision action, or immediately if not inside either of these actions. You can override this to implement object disposal code, as the engine guarantees that remove is called when the object is removed. If you do so, you must call super.remove() to ensure proper removal from the system.


move

public void move()
Override to implement automatic move; default is do nothing.


hit

public void hit(JGObject obj)
Override to handle collision; default is do nothing.


hit_bg

public void hit_bg(int tilecid)
Override to handle tile collision; default is do nothing.


hit_bg

public void hit_bg(int tilecid,
                   int tx,
                   int ty,
                   int txsize,
                   int tysize)
Override to handle tile collision; default is do nothing. This method is always called when hit_bg(int) is also called, only, extra information is passed that may be useful.


hit_bg

public void hit_bg(int tilecid,
                   int tx,
                   int ty)
Override to handle tile collision; default is do nothing. This method is always called when hit_bg(int) is also called, only it may be called multiple times, namely once for each tile the object collides with. The arguments pass the tile cid and position of that tile. It is always called after hit_bg(int) and hit_bg(int,int,int,int,int) have been called.


paint

public void paint()
Override to define custom paint actions.