/* * JBox2D - A Java Port of Erin Catto's Box2D * * JBox2D homepage: http://jbox2d.sourceforge.net/ * Box2D homepage: http://www.box2d.org * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * 3. This notice may not be removed or altered from any source distribution. */ package org.jbox2d.dynamics.joints; import org.jbox2d.common.Vec2; //Updated to rev 130 of b2MouseJoint.cpp/.h public class MouseJointDef extends JointDef { /** * The initial world target point. This is assumed * to coincide with the body anchor initially. */ public Vec2 target; /** * The maximum constraint force that can be exerted * to move the candidate body. Usually you will express * as some multiple of the weight (multiplier * mass * gravity). */ public float maxForce; /** The response speed. */ public float frequencyHz; /** The damping ratio. 0 = no damping, 1 = critical damping. */ public float dampingRatio; /** The time step used in the simulation. */ public float timeStep; public MouseJointDef() { type = JointType.MOUSE_JOINT; target = new Vec2(0.0f, 0.0f); maxForce = 0.0f; frequencyHz = 5.0f; dampingRatio = 0.7f; timeStep = 1.0f / 60.0f; } }