/* * JBox2D - A Java Port of Erin Catto's Box2D * * JBox2D homepage: http://jbox2d.sourceforge.net/ * Box2D homepage: http://www.box2d.org * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * 3. This notice may not be removed or altered from any source distribution. */ package org.jbox2d.dynamics.joints; import org.jbox2d.common.Vec2; import org.jbox2d.dynamics.Body; import org.jbox2d.dynamics.TimeStep; //Updated to rev 56->97->144 of b2Joint.cpp/.h public abstract class Joint { public int m_type; public Joint m_prev; public Joint m_next; public JointEdge m_node1; public JointEdge m_node2; public Body m_body1; public Body m_body2; public boolean m_islandFlag; public boolean m_collideConnected; public Object m_userData; public float m_inv_dt; public Joint(JointDef description) { m_type = description.type; m_prev = null; m_next = null; m_node1 = new JointEdge(); m_node2 = new JointEdge(); m_body1 = description.body1; m_body2 = description.body2; m_collideConnected = description.collideConnected; m_islandFlag = false; m_userData = description.userData; } // ewjordan: I've added a Destroy method because although // these usually just deallocate memory, it is possible that // Erin may alter them to do more nontrivial things, and we // should be prepared for this possibility. public static void destroy(Joint j) { j.destructor(); return; } public void destructor() { } public static Joint create(JointDef description) { Joint joint = null; if (description.type == JointType.DISTANCE_JOINT) { joint = new DistanceJoint((DistanceJointDef) description); } else if (description.type == JointType.MOUSE_JOINT) { joint = new MouseJoint((MouseJointDef) description); } else if (description.type == JointType.PRISMATIC_JOINT) { joint = new PrismaticJoint((PrismaticJointDef) description); } else if (description.type == JointType.REVOLUTE_JOINT) { joint = new RevoluteJoint((RevoluteJointDef) description); } else if (description.type == JointType.PULLEY_JOINT) { joint = new PulleyJoint((PulleyJointDef) description); } else if (description.type == JointType.GEAR_JOINT) { joint = new GearJoint((GearJointDef) description); } else { //assert false; } return joint; } /** Get the type of the concrete joint. */ public int getType() { return m_type; } /** Get the first body attached to this joint. */ public Body getBody1() { return m_body1; } /** Get the second body attached to this joint. */ public Body getBody2() { return m_body2; } /** Get the anchor point on body1 in world coordinates. */ public abstract Vec2 getAnchor1(); /** Get the anchor point on body2 in world coordinates. */ public abstract Vec2 getAnchor2(); /** Get the reaction force on body2 at the joint anchor. */ public abstract Vec2 getReactionForce(); /** Get the reaction torque on body2. */ public abstract float getReactionTorque(); /** Get the next joint the world joint list. */ public Joint getNext() { return m_next; } /** Get the user data pointer. */ public Object getUserData() { return m_userData; } /** Set the user data pointer. */ public void setUserData(Object o) { m_userData = o; } public abstract void initVelocityConstraints(TimeStep step); public abstract void solveVelocityConstraints(TimeStep step); public void initPositionConstraints() { return; } /** This returns true if the position errors are within tolerance. */ public abstract boolean solvePositionConstraints(); }