/*
* JBox2D - A Java Port of Erin Catto's Box2D
*
* JBox2D homepage: http://jbox2d.sourceforge.net/
* Box2D homepage: http://www.box2d.org
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
*/
package org.jbox2d.dynamics.joints;
//Updated to rev. 97 of b2GearJoint.cpp/.h
/**
*
* Gear joint definition. This definition requires two existing
* revolute or prismatic joints (any combination will work).
* The provided joints must attach a dynamic body to a static body.
* A gear joint is used to connect two joints together. Either joint
* can be a revolute or prismatic joint. You specify a gear ratio
* to bind the motions together:
* coordinate1 + ratio * coordinate2 = constant
* The ratio can be negative or positive. If one joint is a revolute joint
* and the other joint is a prismatic joint, then the ratio will have units
* of length or units of 1/length.
*
Warning: The revolute and prismatic joints must be attached to
* fixed bodies (which must be body1 on those joints).
*/
public class GearJointDef extends JointDef {
/** The first revolute/prismatic joint attached to the gear joint. */
public Joint joint1;
/** The second revolute/prismatic joint attached to the gear joint. */
public Joint joint2;
/**
* The gear ratio.
* @see org.jbox2d.dynamics.joints.GearJoint for explanation.
*/
public float ratio;
public GearJointDef() {
type = JointType.GEAR_JOINT;
joint1 = null;
joint2 = null;
ratio = 1.0f;
}
}