/* * JBox2D - A Java Port of Erin Catto's Box2D * * JBox2D homepage: http://jbox2d.sourceforge.net/ * Box2D homepage: http://www.box2d.org * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * 3. This notice may not be removed or altered from any source distribution. */ package org.jbox2d.dynamics.joints; //Updated to rev. 97 of b2GearJoint.cpp/.h /** * * Gear joint definition. This definition requires two existing * revolute or prismatic joints (any combination will work). * The provided joints must attach a dynamic body to a static body.

* A gear joint is used to connect two joints together. Either joint * can be a revolute or prismatic joint. You specify a gear ratio * to bind the motions together: * coordinate1 + ratio * coordinate2 = constant * The ratio can be negative or positive. If one joint is a revolute joint * and the other joint is a prismatic joint, then the ratio will have units * of length or units of 1/length. *
Warning: The revolute and prismatic joints must be attached to * fixed bodies (which must be body1 on those joints). */ public class GearJointDef extends JointDef { /** The first revolute/prismatic joint attached to the gear joint. */ public Joint joint1; /** The second revolute/prismatic joint attached to the gear joint. */ public Joint joint2; /** * The gear ratio. * @see org.jbox2d.dynamics.joints.GearJoint for explanation. */ public float ratio; public GearJointDef() { type = JointType.GEAR_JOINT; joint1 = null; joint2 = null; ratio = 1.0f; } }