/* * JBox2D - A Java Port of Erin Catto's Box2D * * JBox2D homepage: http://jbox2d.sourceforge.net/ * Box2D homepage: http://www.box2d.org * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * 3. This notice may not be removed or altered from any source distribution. */ package org.jbox2d.dynamics.joints; import org.jbox2d.common.Vec2; import org.jbox2d.dynamics.Body; //Updated to rev 56->130->142 of b2DistanceJoint.cpp/.h /** * Definition for a distance joint. A distance joint * keeps two points on two bodies at a constant distance * from each other. */ public class DistanceJointDef extends JointDef { /** The local anchor point relative to body1's origin. */ public Vec2 localAnchor1; /** The local anchor point relative to body2's origin. */ public Vec2 localAnchor2; /** The equilibrium length between the anchor points. */ public float length; public float frequencyHz; public float dampingRatio; public DistanceJointDef() { type = JointType.DISTANCE_JOINT; localAnchor1 = new Vec2(0.0f, 0.0f); localAnchor2 = new Vec2(0.0f, 0.0f); length = 1.0f; frequencyHz = 0.0f; dampingRatio = 0.0f; } /** * Initialize the bodies, anchors, and length using the world * anchors. * @param b1 First body * @param b2 Second body * @param anchor1 World anchor on first body * @param anchor2 World anchor on second body */ public void initialize(Body b1, Body b2, Vec2 anchor1, Vec2 anchor2) { body1 = b1; body2 = b2; localAnchor1 = body1.getLocalPoint(anchor1); localAnchor2 = body2.getLocalPoint(anchor2); Vec2 d = anchor2.sub(anchor1); length = d.length(); } }