/* * JBox2D - A Java Port of Erin Catto's Box2D * * JBox2D homepage: http://jbox2d.sourceforge.net/ * Box2D homepage: http://www.box2d.org * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * 3. This notice may not be removed or altered from any source distribution. */ package org.jbox2d.dynamics.contacts; import org.jbox2d.dynamics.Body; // Updated to rev 139 of b2Contact.h /** * A contact edge is used to connect bodies and contacts together * in a contact graph where each body is a node and each contact * is an edge. A contact edge belongs to a doubly linked list * maintained in each attached body. Each contact has two contact * nodes, one for each attached body. */ public class ContactEdge { /** Provides quick access to the other body attached. */ public Body other; /** The contact. */ public Contact contact; /** The previous contact edge in the body's contact list. */ public ContactEdge prev; /** The next contact edge in the body's contact list. */ public ContactEdge next; }