/* * JBox2D - A Java Port of Erin Catto's Box2D * * JBox2D homepage: http://jbox2d.sourceforge.net/ * Box2D homepage: http://www.box2d.org * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * 3. This notice may not be removed or altered from any source distribution. */ package org.jbox2d.dynamics.contacts; import org.jbox2d.common.Vec2; //Updated to rev 89->139 of b2ContactSolver.h/.cpp public class ContactConstraintPoint { public Vec2 localAnchor1; public Vec2 localAnchor2; public Vec2 r1; public Vec2 r2; public float normalImpulse; public float tangentImpulse; public float positionImpulse; public float normalMass; public float tangentMass; public float equalizedMass; public float separation; public float velocityBias; public ContactConstraintPoint() { // Probably unnecessary to init localAnchor1 = new Vec2(); localAnchor2 = new Vec2(); r1 = new Vec2(); r2 = new Vec2(); } }