/* * JBox2D - A Java Port of Erin Catto's Box2D * * JBox2D homepage: http://jbox2d.sourceforge.net/ * Box2D homepage: http://www.box2d.org * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * 3. This notice may not be removed or altered from any source distribution. */ //Updated to rev 89 of b2ContactSolver.h/.cpp package org.jbox2d.dynamics.contacts; import org.jbox2d.collision.Manifold; import org.jbox2d.common.Settings; import org.jbox2d.common.Vec2; import org.jbox2d.dynamics.Body; // Updated to rev 139 of b2ContactSolver.h public class ContactConstraint { public ContactConstraintPoint points[]; public Vec2 normal; public Manifold manifold; public Body body1; public Body body2; public float friction; public float restitution; public int pointCount; public ContactConstraint() { points = new ContactConstraintPoint[Settings.maxManifoldPoints]; for (int i = 0; i < Settings.maxManifoldPoints; i++) { points[i] = new ContactConstraintPoint(); } pointCount = 0; normal = new Vec2(); manifold = new Manifold(); } }