/* * JBox2D - A Java Port of Erin Catto's Box2D * * JBox2D homepage: http://jbox2d.sourceforge.net/ * Box2D homepage: http://www.box2d.org * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * 3. This notice may not be removed or altered from any source distribution. */ package org.jbox2d.collision; import org.jbox2d.common.*; //updated to rev 139 of b2CircleShape.h/.cpp /** * A circle shape definition. Set the radius and localPosition * ( (0,0) by default ), and then call Body.createShape(ShapeDef) * to add the shape to a body. */ public class CircleDef extends ShapeDef { public float radius; public Vec2 localPosition; public CircleDef() { type = ShapeType.CIRCLE_SHAPE; localPosition = new Vec2(0.0f, 0.0f); radius = 1.0f; } }