/* * JBox2D - A Java Port of Erin Catto's Box2D * * JBox2D homepage: http://jbox2d.sourceforge.net/ * Box2D homepage: http://www.box2d.org * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * 3. This notice may not be removed or altered from any source distribution. */ package org.jbox2d.collision; import org.jbox2d.common.Vec2; //Updated to rev 139 of b2Collision.h /** An axis-aligned bounding box. */ public class AABB { /** Vertex of bounding box. */ public Vec2 lowerBound, upperBound; public String toString() { String s = ""+lowerBound+" -> "+upperBound; return s; } public AABB(Vec2 minVertex, Vec2 maxVertex) { this.lowerBound = minVertex.clone(); // clone to be safe this.upperBound = maxVertex.clone(); } public AABB(AABB copy) { this(copy.lowerBound, copy.upperBound); // relies on cloning in AABB(Vec2, Vec2) constructor } public AABB() { lowerBound = new Vec2(); upperBound = new Vec2(); } /** Verify that the bounds are sorted. */ public boolean isValid() { Vec2 d = upperBound.sub(lowerBound); boolean valid = (d.x >= 0.0f && d.y >= 0); valid = valid && lowerBound.isValid() && upperBound.isValid(); return valid; } /** Check if AABBs overlap. */ public boolean testOverlap(AABB box) { Vec2 d1 = box.lowerBound.sub(upperBound); Vec2 d2 = lowerBound.sub(box.upperBound); if (d1.x > 0.0f || d1.y > 0.0f || d2.x > 0.0f || d2.y > 0.0f) { return false; } else { return true; } } }